Friday, 9 September 2011

CRYSIS MODS FOLDER 


The following link will take you to game front. This is where I have uploaded my entire Mods Folder for download.


http://www.gamefront.com/files/20765481/Mods.rar
MACHINIMA DOCUMENTARY



In the Video above my Machinima documentary can be seen for . This is a video of my installation in the Crysis War Level, Quarry, showing my representation of the information obtained through my chosen Pachube Sensor. The sensor has to do with light, by using the flowgraph system through Crysis I used different lights to show the way that light will directs movement throughout a certain space. It explores my relation between the Pachube  Sensor and Paul Virilio’s concept of ‘Pure War.

Wednesday, 7 September 2011

SKETCHUP MODEL + PEER REVIEW



Week 5 -  Description of modes I am using
 to create my Machinima documentary (150 words)



For my Machinima documentary, i have chosen to adapt and instil modes associated with the 'OBSERVATIONAL' type or form of documenting. Observational documentaries are marked by long takes and by synchronous sound for 'the exhaustive depiction of the everyday' as well as process or crises.



I will be using a mode of still images to show and visually illustrate certain aspects of the environment in my Crysis level. Slides with text are to be employed into the documentary as they will inform the viewer of the following scenes to come, along with communicating certain quotes to do with the sensor.

Another mode which i have applied into my Machinima documentary is the - 'Observers Viewpoint'. Being the observational type of documentary, all videos compiled into the documentary are to be as seen from an 'observer’s viewpoint'. This certain viewpoint shows the avatar from behind, as it continuously advances throughout the 'quarry' map. 


SERIES OF LATEST IMAGE CAPTURES OF INTERACTIVE INSTALLATION 

As the avatar moves throughout the maze, lost, only guided by a sense of green light showing the correct path of exodus 


Explosions occur when the wrong path has been taken. A warning can be seen through the red illuminating light previous to the explosion.



The final image of the avatars freedom. Freedom from the war he progressed through to get to the desired location, still being led by the aiding green light.

Tuesday, 6 September 2011

WEEK 4 - DESCRIPTION OF MY INSTALLATION 
& MAKING IT RAIN IN CRYSIS.

'Light' can be a cause and the reason for movement. I will be showing this through the installation of my maze, into the Crysis wars level - quarry. The maze will be illuminated to a point where only the earth can be seen causing a sense of confusion, i liken this to the sense of confusion that surrounds the theory of war. As the avatar progressively moves through the maze, only one path will allow him to exit unharmed. If the wrong path is chosen, a minor explosion is set off. The avatar however is guided by a sense of light, (green light) which appears as he walks in the correct direction. This guides him throughout the map to the destination beginning of the forest.




I was able to make it rain in the Crysis environment, this can be seen through the video below. The rain ceases when the avatar enters into a room. 



In the video clip below, I have used a flow graph system, which was instructed from the tutorial to allow me to find out the global positioning of a certain entity in the Crysis map. Using these results and also another flow graph, I was able to make the entity (a car in this example) move from one position to another. 




Monday, 5 September 2011

WEEK 3 - MAZE ILLUMINATING AND EXPANDING 
+ MAKING ENTITY MOVE



In the below video I have combined the flow graphs and incorporated them with my sketchup model, to transform my model as the avatar or player approaches. The model will transform in the way of illuminating a expanding in the 'z' axis.




CUSTOM FLOWGRAPH 



MAZE GLOW





In the video above, i applied a flow graph in which my sketchup model would illuminate as the player or avatar would approach. This was a test theory to see if the weekly independent study was successfully completed. 

Sunday, 4 September 2011

WEEK 2 - SKETCHUP MODEL + CHANGE OF MATERIAL PARAMETERS


THE MAZE





PURE WAR
"Every new invention casts a long shadow that we are generally unwilling to acknowledge in the name of progress: the invention of auto mobiles inaugurated car-crashes; the incention of nuclear energy, Hiroshima and Chernobyl. The technologies of instant communications have invented another kind of accident: the extermination of space and the derealization of time. Instant feedback is shrinking the planet to nothing, and "globalization" is its ultimate accident..." 


In thinking of what I could create in sketchup for a model to incorporate into my Crysis level, i researched the theory of pure war and other descriptions and found the above to be of great relevance. I decided to construct a maze to illustrate, the struggle between the idea of war and peace, as in circumstances of war nothing is certain, however with peace there is always certainty. The maze demonstrates this as throughout the structure guiding lights will be placed as the player moves throughout along the correct path.








In the video below, My attempt of making the material parameters on the vehicle change, can be seen. This has been achieved by making the texture glow and illuminate as the player, approaches the vehicle.



My chosen level to work in is the quarry as seen below.