WEEK 4 - DESCRIPTION OF MY INSTALLATION
& MAKING IT RAIN IN CRYSIS.
'Light' can be a cause and the reason for movement. I will be showing this through the installation of my maze, into the Crysis wars level - quarry. The maze will be illuminated to a point where only the earth can be seen causing a sense of confusion, i liken this to the sense of confusion that surrounds the theory of war. As the avatar progressively moves through the maze, only one path will allow him to exit unharmed. If the wrong path is chosen, a minor explosion is set off. The avatar however is guided by a sense of light, (green light) which appears as he walks in the correct direction. This guides him throughout the map to the destination beginning of the forest.
I was able to make it rain in the Crysis environment, this can be seen through the video below. The rain ceases when the avatar enters into a room.
In the video clip below, I have used a flow graph system, which was instructed from the tutorial to allow me to find out the global positioning of a certain entity in the Crysis map. Using these results and also another flow graph, I was able to make the entity (a car in this example) move from one position to another.
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