Thursday, 6 October 2011

SECOND FLOWGRAPH ANALYSIS
The Analytics Engine - Week 2 |The FLOWGRAPH


The flowgraph in which we were instructed to implement into our scheme or our own individual flowgraph system, was designed to recorded the distance of the local player in relation to a selected or assigned entity. In my case I chose to assign a boat in my environment. As the local player or avatar approaches the boat or begins to draw near to the entity, the data or numbers displayed onto the screen through the "showHUDmessage" decrease upon approach. 


The flowgraph in its entirety 


The left section 


The right section 

In the video below the result of the above flowgraph is seen as the avatar moves throughout the environment making his way to the boat. The numbers can be seen on the bottom half of the screen.




The Analytics Engine - Week 02 |INDEPENDENT STUDY Research


The above technique could be incorporated, into my environment and flow graph system. At the moment the entity that has been assigned is the speed boat. Data is being collected in the form of distance and movement to and from the boat. This could be moulded to collect data between the avatar and a specified entity resulting in the luminance of light over a certain area. The choice of natural light could be used in applying different parts of the day to various parts of the environment - as in the further away, would result in the later in the afternoon/night it becomes. However artificial light would seem and prove to be easier and more flexible with the flowgraph plugin system.





http://www.moddb.com/groups/cryengine-2-developers/tutorials/cryengine-flowgraph-tutorial - I learnt many basic methods from this site about flowgraph's and how to navigate around and control them 


http://incrysis.com/forums/ - This site has a variety of different forums which deal with a number of different problems and tutorials to do with flowgraph's.


http://www.youtube.com/watch?v=n-p9ImdQp0I - This tutorial helped as i had no idea on how to create a road correctly.






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