Thursday, 6 October 2011

The Analytics Engine - Week 3 | INFOGRAPHICS

1 - Stuxnext | Anatomy of a Computer Virus

The video below documents how a computer coded virus "stuxnet" can be used as a weapon and is available to anyone at any time.



2. MAC person vs PC person

The Image below stereotypes people into two categories, either your a MAC person or your PC person. The data was collected in a variety of different categories, and through this you are able to discern which type you are (however this study was taken on a general public group). I find it not only interesting as a collection of data, but also as i am a mac person. 

2 .VISUALIZING THE U.S. DEBT


The U.S. Debt Visualized is a great visualization of scale, where you start with a single $100 bill, and start stacking them in orders of magnitude. Stack them on pallets, start stacking the pallets and show them in comparison to other real-world items. 




114.5 TRILLION DOLLARS

$ 114, 500, 000, 000, 000. - US unfunded liabilities to the right you can see the pillar of cold hard $100 bills that dwarf the former World Trade Centre & Empire state building - both at one point were the words tallest buildings. If you look carefully you can see the stature of Liberty





SECOND FLOWGRAPH ANALYSIS
The Analytics Engine - Week 2 |The FLOWGRAPH


The flowgraph in which we were instructed to implement into our scheme or our own individual flowgraph system, was designed to recorded the distance of the local player in relation to a selected or assigned entity. In my case I chose to assign a boat in my environment. As the local player or avatar approaches the boat or begins to draw near to the entity, the data or numbers displayed onto the screen through the "showHUDmessage" decrease upon approach. 


The flowgraph in its entirety 


The left section 


The right section 

In the video below the result of the above flowgraph is seen as the avatar moves throughout the environment making his way to the boat. The numbers can be seen on the bottom half of the screen.




The Analytics Engine - Week 02 |INDEPENDENT STUDY Research


The above technique could be incorporated, into my environment and flow graph system. At the moment the entity that has been assigned is the speed boat. Data is being collected in the form of distance and movement to and from the boat. This could be moulded to collect data between the avatar and a specified entity resulting in the luminance of light over a certain area. The choice of natural light could be used in applying different parts of the day to various parts of the environment - as in the further away, would result in the later in the afternoon/night it becomes. However artificial light would seem and prove to be easier and more flexible with the flowgraph plugin system.





http://www.moddb.com/groups/cryengine-2-developers/tutorials/cryengine-flowgraph-tutorial - I learnt many basic methods from this site about flowgraph's and how to navigate around and control them 


http://incrysis.com/forums/ - This site has a variety of different forums which deal with a number of different problems and tutorials to do with flowgraph's.


http://www.youtube.com/watch?v=n-p9ImdQp0I - This tutorial helped as i had no idea on how to create a road correctly.






Tuesday, 4 October 2011

FIRST FLOWGRAPH ANALYSIS
The Analytics Engine Week 01  | ANALYSIS OF MOVING ENTITY

The image below shows the flowgraph which I created with the help of Russell. The flowgraph measures the velocity, in m/s (meters per second) of the assigned vehicle as it is driven, and outputs the numerals and recordings onto the screen to be seen, as it is driven. As the vehicle travels faster and above 10mph, it activates the movement of a secondary entity, the gate, to open and allow the exodus into the outer terrain. However if the vehicle does not travel faster than 10mph the gate will not be opened. This was controlled through the use of the ‘math:less’ input’s implemented into the flowgraph as seen below. 


Flowgraph to measure velocity. 




The Analytics Engine - Week 01 - INDEPENDENT STUDY


Chosen Pachube Feed - CREATING SPACE WITH LIGHT

"The sense of space is created using light. The number of people entering and leaving a room directly correlates to the floor area which is lit up. As more people enter the room the lit floor area increases. As more of the floor area is lights up the concept or a larger space is created."

STRENGTH
WEAKNESS
Light can be seen all around us at any time and any place, whether it is natural or artificial. The strength of this feed is that, it measures the area of a room through the number of people and displays the gathered information through the sense of light.  
A weakness of this feed is that the light as subjects move in transition in and out of the room being monitored, the light may not represent the true data. Also another primary weakness is that the feed is frozen and has not been updated.
OPPORTUNITIES
THREATS
This feed has may opportunities as through the Crysis environment, this feed can be incorporated into many different installations. One would be to directly relate the information of the feed - a possibility would be having multiple avatars enter and leave a room showing the luminance of the room change 
The flowgraphs needed in order to represent my chosen feed could prove to be difficult to achieve - however a task that will be overcome. Also the time of day could hinder aspects of representing the feed in its true form.



EXPERIMENT 2 - THE ANALYTICS ENGINE 



Friday, 9 September 2011

CRYSIS MODS FOLDER 


The following link will take you to game front. This is where I have uploaded my entire Mods Folder for download.


http://www.gamefront.com/files/20765481/Mods.rar
MACHINIMA DOCUMENTARY



In the Video above my Machinima documentary can be seen for . This is a video of my installation in the Crysis War Level, Quarry, showing my representation of the information obtained through my chosen Pachube Sensor. The sensor has to do with light, by using the flowgraph system through Crysis I used different lights to show the way that light will directs movement throughout a certain space. It explores my relation between the Pachube  Sensor and Paul Virilio’s concept of ‘Pure War.

Wednesday, 7 September 2011

SKETCHUP MODEL + PEER REVIEW



Week 5 -  Description of modes I am using
 to create my Machinima documentary (150 words)



For my Machinima documentary, i have chosen to adapt and instil modes associated with the 'OBSERVATIONAL' type or form of documenting. Observational documentaries are marked by long takes and by synchronous sound for 'the exhaustive depiction of the everyday' as well as process or crises.



I will be using a mode of still images to show and visually illustrate certain aspects of the environment in my Crysis level. Slides with text are to be employed into the documentary as they will inform the viewer of the following scenes to come, along with communicating certain quotes to do with the sensor.

Another mode which i have applied into my Machinima documentary is the - 'Observers Viewpoint'. Being the observational type of documentary, all videos compiled into the documentary are to be as seen from an 'observer’s viewpoint'. This certain viewpoint shows the avatar from behind, as it continuously advances throughout the 'quarry' map. 


SERIES OF LATEST IMAGE CAPTURES OF INTERACTIVE INSTALLATION 

As the avatar moves throughout the maze, lost, only guided by a sense of green light showing the correct path of exodus 


Explosions occur when the wrong path has been taken. A warning can be seen through the red illuminating light previous to the explosion.



The final image of the avatars freedom. Freedom from the war he progressed through to get to the desired location, still being led by the aiding green light.